of course, browser caches exist, too.
the best example of this that i've seen was Rotonde, which was a p2p social network using Dat. since your profile lived on your own computer, you could change the html & css & js as much as you wanted and it would still work (as long as you preserved networking with other people's rotonde instances)
ex. instead of the standard mastodon experience of going to mastodon.social or whatever and loading a bunch of html & css & js to render toots, the server would just send you raw toot data, which a browser plugin would convert into a renderable format (and if you didn't have a plugin for it, your browser could ask the server for a suggested plugin)
i heavily recommend buying this game
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here's a cool blog I just remembered:
it's someone documenting the creation of a procedural world generator
Server run by the main developers of the project It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!