#introduction I've been here a while but don't think I ever posted one of these.
I'm the North American editor for GamesIndustry.biz, a trade site about the video game industry. Before this, I was senior news editor for GameSpot.
I've been incredibly fortunate with my career in games and journalism, but don't know if I would suggest anybody get into either industry.
I try to be kind and I try not to make bad situations worse.
I'd like to make leaving Twitter more convenient for anyone inclined to jump, and I've noticed one of the things that keeps me there is it's where a bunch of media outlets post and they don't run accounts here.
So I'm starting up a GamesIndustry.biz account that will toot out stories for people who want to keep up with industry news:
Is it time to retire virtual currency? | Opinion
I keep thinking about games where the opening cinematic segues seamlessly into the gameplay and it's like you're supposed to sit there for a second before realizing the game has started because the graphics are just soooooo good or whatever. It's such a weird way to play with immersion. Devs putting in so much effort to pull off a transition you won't notice because that's how they make you really notice the transition.
Consumer advocates to the FTC on loot boxes: "I don't think a kid is going to make a significantly better decision with certain odds disclosures."
I am not a lawyer, but you don't have to be to understand some people are getting overconfident about freedom of speech protecting games from loot box legislation.
TIL one of the women who executive produced the Eric Stoltz-Cher movie Mask went on to executive produce the animated series based on the Jim Carrey film The Mask.
Which gaming hardware manufacturers may have funded human rights abuses in 2018?
It's frustrating that the AAA publisher that makes the biggest deal about games being art is the one that is the most terrified of its games having anything to say.
Ubisoft says avoiding messages is part of making "more mature games"
Honestly depressed by the number of people who will defend their immoral behavior by pointing to some other societal mechanism that failed to protect people from it as evidence that what they're doing is ok.
"Where were the parents when their kids got hooked on my shitty loot box game?"
"There's no law against X so there's no reason for me not to do that."
"Customers vote with their wallets and my shit makes money. The market only rewards the virtuous so I must be a-ok."
Here's your periodic reminder that we need more developers to contribute Why I Love columns! If you're not familiar with this ongoing project of developers writing about their favorite games, check out the basics here: https://www.gamesindustry.biz/articles/2017-08-22-why-i-love
And read up on some past columns here:
If you're interested in contributing, let us know at firstname.lastname@example.org
Crunch is a systemic problem and getting developers and studios to fully understand that is the first step in fixing it.
Mortal Kombat developer NetherRealm Studios has had a problem with crunch for years. Here's a story that might explain some of the reasons that hasn't changed.
This is absurd and I kind of love it.
On the latest @GIbiz podcast, Rebekah Valentine and I talk about Activision's creepy incentivized health monitoring program and discuss accessibility by way of early '80s arcade games.
I worry the games industry's reluctance to address games designed to make money off addictive play will re-open the discussion for banning violent games as well.
Really stuns me how the president can tweet crap like "[The press] are truly the ENEMY OF THE PEOPLE!" and half the country can still just think this is fine and normal and status quo and everyone panicking is totally overreacting to this totally normal thing that in no way continues our descent into ever-darker places.
GamesIndustry.biz senior editor, previously wrote for GameSpot and USGamer
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