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I've been here a while but don't think I ever posted one of these.

I'm the North American editor for GamesIndustry.biz, a trade site about the video game industry. Before this, I was senior news editor for GameSpot.

I've been incredibly fortunate with my career in games and journalism, but don't know if I would suggest anybody get into either industry.

I try to be kind and I try not to make bad situations worse.

Pinned toot

I'd like to make leaving Twitter more convenient for anyone inclined to jump, and I've noticed one of the things that keeps me there is it's where a bunch of media outlets post and they don't run accounts here.

So I'm starting up a GamesIndustry.biz account that will toot out stories for people who want to keep up with industry news:

mastodon.social/@GIbiz

I keep thinking about games where the opening cinematic segues seamlessly into the gameplay and it's like you're supposed to sit there for a second before realizing the game has started because the graphics are just soooooo good or whatever. It's such a weird way to play with immersion. Devs putting in so much effort to pull off a transition you won't notice because that's how they make you really notice the transition.

Consumer advocates to the FTC on loot boxes: "I don't think a kid is going to make a significantly better decision with certain odds disclosures."
gamesindustry.biz/articles/201

As a writer I am jealous of other creative fields that can reasonably stream their work on twitch bc who the hell wants to watch someone type a few words, alt tab to Twitter, make a snack, vacuum the living room, put together a new playlist, walk the dog, alt tab to Twitter again

I am not a lawyer, but you don't have to be to understand some people are getting overconfident about freedom of speech protecting games from loot box legislation.

gamesindustry.biz/articles/201

TIL one of the women who executive produced the Eric Stoltz-Cher movie Mask went on to executive produce the animated series based on the Jim Carrey film The Mask.
gamesindustry.biz/articles/201

It's frustrating that the AAA publisher that makes the biggest deal about games being art is the one that is the most terrified of its games having anything to say.

gamesindustry.biz/articles/201

Honestly depressed by the number of people who will defend their immoral behavior by pointing to some other societal mechanism that failed to protect people from it as evidence that what they're doing is ok.

"Where were the parents when their kids got hooked on my shitty loot box game?"

"There's no law against X so there's no reason for me not to do that."

"Customers vote with their wallets and my shit makes money. The market only rewards the virtuous so I must be a-ok."

Here's your periodic reminder that we need more developers to contribute Why I Love columns! If you're not familiar with this ongoing project of developers writing about their favorite games, check out the basics here: gamesindustry.biz/articles/201

And read up on some past columns here:
gamesindustry.biz/articles/?to

If you're interested in contributing, let us know at news@gamesindustry.biz

Crunch is a systemic problem and getting developers and studios to fully understand that is the first step in fixing it.
gamesindustry.biz/articles/201

Mortal Kombat developer NetherRealm Studios has had a problem with crunch for years. Here's a story that might explain some of the reasons that hasn't changed.
gamesindustry.biz/articles/201

Realizing I could not give someone a list of the greatest Simpsons episodes because the best shows have all been so thoroughly referenced and rehashed they aren't even funny in and of themselves to me anymore; they're just Simpsons references.

I worry the games industry's reluctance to address games designed to make money off addictive play will re-open the discussion for banning violent games as well.

gamesindustry.biz/articles/201

US pol 

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