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Linux gaming stuff 

Linux gaming stuff 

Linux gaming stuff 

Linux gaming stuff 

Linux gaming stuff 

@Cheeseness your claim of larger AAA Linux representation in mid 2000s is very… bold, given that mid 2000s had no widespread digital distribution OR widespread Linux distros.

@oreolek Yeah. That we had "AAA"/"mainstream" games in the 90s and early 2000s is a big surprise to anybody who wasn't previously aware.

We have a lot more of those large, globally recognisable games now, but there are also a lot more of them being released in general, so I think we might proportionally be getting fewer.

@oreolek I'd love to see some proper research that looks at what percentage of the the top 100 games Linux got across 2000 to 2005 and compare that to the percentage of top 100 games across 2013 - 2018 that have been ported.

Unfortunately, that's something I just don't have time for at the moment.

@Cheeseness
Before Ubuntu came and normalized the market, there was no baseline distro or desktop UI, and an app had to be tested on all popular configurations. Before Steam normalized the market… well, Uplink was £19.99.

You can find a list of Linux games 2000-2005 on Wikipedia, cross-searching categories on petscan.wmflabs.org : "Linux games" and "2000 video games". It's not "games ported IN 2000-2005" but it's still very very small. Here it is: 0bin.net/paste/-RAJzm5Q006msSy

@oreolek I know what it was like. I was a Linux user in this time. I also looked at titles that were released then and compared with titles that were released now.

Here are some hypothetical numbers to make this easier to understand. Let's say that we used to get 1 out of 100 popular/widely recognised games a year back then. We might get 10 games with similar prominence a year now, but there are 1500 of them. Proportionally, that is smaller.

@oreolek Proper research would need to be done to determine what those numbers are and whether or not the ratios match what I suspect.

@Cheeseness Given that we're talking about late releases (1-5 years from Windows release, never at launch), you're comparing 2000-2005 to the whole 2013-2018 indiepocalypse.

That does mean we get less AAAs proportionally but it applies to indies, too.

@oreolek We're (comparatively) getting lots of simultaneous indie releases now thanks to engine level Linux support in Unity, Unreal, GMS, etc.. We get less AAA titles proportionally, but I still suspect that late or not, we get proportionally more indie titles than we used to (again, this requires a whole bunch of research to quantify).

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