Been working hard on a refactor of some of #TheAwayTeam's rendering code to give us crisper text and more consistent visuals at 1920x1080. #pixelart #indiedev #gamedev
It's been a big job, but it's been worth it. Still can't solve the edge case of resolutions that aren't evenly divisible by 640x360 for pixel dimensions, but text is always rendered at native window size now, which is great :D
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