Yesterday, I released a little arcade top scroller called Honeycomb CRUNCH as both a fun game to play, and an example project to pick apart and learn from. One of the last things I added was this cool splashscreen :D

@unfa Ha ha, nice. Gamepad controls should work too - the keyboard not being analogue makes it harder IMO.

2 minutes is a pretty good survival time for that build! Next build will have discrete stages that will hopefully make the game itself feel less hard even though it scales up to impossible/has no end.

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