We're bringing @KestrelPi onboard as a composer to help bring #HiveTime to life. Music can be such a big part of the experience, and we're super happy to have an experienced tune carrier joining our small band of bee lovers :) #gamedev #indiedev
http://kestrelpi.co.uk
Shipped a #HiveTime update tonight that I had hoped to ship on the 10th to coincide with when the Queen's birthday is celebrated in my corner of the world. In Australia alone, we have the Queen's birthday on 3 different days in different months.
I'll be the first to admit that the colonial heritage we put so much effort into celebrating should instead be commiserated, but in this rare case, I was happy to lean into it and reference the silliness #gamedev #indiedev
A bit late for #screenshotsaturday, but I finally got #HiveTime's research menu in and working \o/ #gamedev #indiedev
A quick look at what I'm hoping to achieve with #HiveTime's research system https://cheeseness.itch.io/hive-time/devlog/85917/2019-06-16-build-preview-37 #gamedev #indiedev
Got some smaller obstacles in now, which are helping to give a sense of scale #screenshotsaturday #HiveTime #gamedev #indiedev
Four large and three small obstacle variants. That should do for now #HiveTime #gamedev #indiedev #screenshotsaturday
Had our first bit of game-ready WIP music come in today. It's super exciting to see our little game with big music :D
Here's a minute or so of #HiveTime gameplay featuring the first bit of @KestrelPi 's work so far (apologies for the Twitter link - video's a bit big for Mastodon) https://twitter.com/ValiantCheese/status/1149748838187462656
You can hear more of it over on Peter's soundcloudy thing
https://soundcloud.com/peter-silk-kestrelpi/beeginnings-work-in-progress
Here's a screenshot of some of the new particle effects that happen when bees drop resources that they've brought in from outside the hive 🐝
For anybody who's not up for reading the entire dev log, here's a recap of the past couple of weeks' worth of work https://www.patreon.com/posts/28345376
#HiveTime #gamedev #indiedev #screenshotsaturday
Today's seen a bunch of cool additions - not the least of which is a new track from @KestrelPi ! It's been fun and exciting to "see" Peter working and to witness the iterative growth of the stuff he's bringing to the game :) #HiveTime #gamedev #indiedev https://soundcloud.com/peter-silk-kestrelpi/peace
Today's close enough to the 50th anniversary of humans stomping around on our natural satellite for the first time, so I decided to paint an event featuring the moon in the background (based on concept art by Mim) #Apollo50th #HiveTime #gamedev #indiedev #screenshotsaturday
Been painting these (s)lugs today. Been doing other things too, but reducing production wastage when near storage capacity is harder to convey in a screenshot #HiveTime #indiedev #gamedev #screenshotsaturday
Our little hive building game, coming along nicely http://hivetime.twolofbees.com #screenshotsaturday #HiveTime #gamedev #indiedev
@Cheeseness Wow, she's got a payload!
@unfa Warm days are rare at the moment. Gotta make every trip count!
@Cheeseness I've recorded some bees doing their thing in the Netherlands when I was on vacation. My wife laughed at me when I was filming, but she loved that when we were editing the footage :)
@Cheeseness This is zipped, so the actual numbers will differ, but 80 MB of audio for a few buzzing sounds sounds like a bit much.
Did you not use a compressed format? I'd be surprised if there wasn't a few ways to shave off a significant potion of that.
@murks Buzzing sounds make up 3MB of that. I've got some strategies for shrinking it down, but as more music and audio comes in, it'll grow again anyway, so I'm not particularly fussed right now.
Finally got around to adding/updating the remaining tutorial images in #HiveTime (and adding a new Wax Assembler model). Goodbye old placeholder/gamejam stuff <3 #indiedev #gamedev