Putting together #HiveTime builds this afternoon that have menu music! @KestrelPi
has knocked it out of the park with his one \o/ #indiedev #gamedev https://soundcloud.com/peter-silk-kestrelpi/bee-menu-work-in-progress
I also pulled in a snazzy new music track from @KestrelPi today ("vocals" are temporary for now), inspired by the "Ticket to ride" event (art is also temporary) https://soundcloud.com/peter-silk-kestrelpi/bee-tles-guide-vocal #gamedev #indiedev
Finally got around to painting a background for Wax Assembler info screens and vignettes. As always, I'm documenting the nitty gritty of my changelogs over here: http://hivetime.twolofbees.com/index.php?page=Development #gamedev #indiedev #HiveTime
Popped some new music from @KestrelPi
into builds last night. We also put in a second tier of background music that's got a sort of improvisational feel and slots in nicely with the environmental ambience. Really happy with how it's all coming together :) https://soundcloud.com/peter-silk-kestrelpi/afternoon-breeze
Just rolled out a big #HiveTime update to testers that includes a first pass on the last missing major gameplay mechanic and a cool new music track from @KestrelPi. Not out of the woods yet, but I feel like I can see the sunlight now :) #indiedev #gamedev https://cheeseness.itch.io/hive-time/devlog/105573/2019-10-20-preview-130
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