Putting together #HiveTime builds this afternoon that have menu music! @KestrelPi
has knocked it out of the park with his one \o/ #indiedev #gamedev https://soundcloud.com/peter-silk-kestrelpi/bee-menu-work-in-progress
I also pulled in a snazzy new music track from @KestrelPi today ("vocals" are temporary for now), inspired by the "Ticket to ride" event (art is also temporary) https://soundcloud.com/peter-silk-kestrelpi/bee-tles-guide-vocal #gamedev #indiedev
Finally got around to painting a background for Wax Assembler info screens and vignettes. As always, I'm documenting the nitty gritty of my changelogs over here: http://hivetime.twolofbees.com/index.php?page=Development #gamedev #indiedev #HiveTime
Painted backgrounds for Honey and Jelly refineries last night. Only storage left to do (still plenty of other art waiting in line though) \o/ #screenshotsaturday #hivetime #gamedev #indiedev
Haven't done much that's visual/exciting to share over the past week, but here's a recap of #HiveTime development over the first half of September \o/ #gamedev #indiedev https://www.patreon.com/posts/30148727
Popped some new music from @KestrelPi
into builds last night. We also put in a second tier of background music that's got a sort of improvisational feel and slots in nicely with the environmental ambience. Really happy with how it's all coming together :) https://soundcloud.com/peter-silk-kestrelpi/afternoon-breeze
Popped in some event images from Mim for the vinehopper science chain last night #ScreenshotSaturday #gamedev #indiedev #HiveTime
Just kidding. Here's a real screenshot. Finally got Map Room upgrades in and functional today \o/ #screenshotsaturday #indiedev #gamedev #hivetime
Just rolled out a big #HiveTime update to testers that includes a first pass on the last missing major gameplay mechanic and a cool new music track from @KestrelPi. Not out of the woods yet, but I feel like I can see the sunlight now :) #indiedev #gamedev https://cheeseness.itch.io/hive-time/devlog/105573/2019-10-20-preview-130
Spent today adding in some customisation options for "hero bees."
Hoping that manual role changes will make them feel practical, while cosmetic options will help let players feel a greater sense of ownership over these special bees #HiveTime #indiedev #gamedev #screenshotsaturday
Last night, I pushed in a radial progress indicator to make current research progress visible outside the research screen. Presentation is subtle for now, but I like the way it helps frame the Hive itself as the game's interface #gamedev #indiedev #HiveTime #ScreenshotSaturday
Spent today doing boring presskit and social media stuff. On the upside, #HiveTime now has a Twitter account \o/
I'm not sure whether it makes sense to make a Mastodon account for the game - this place feels so community/human focused that a brand account feels not-so-cool.
Happy to make one to track development/news if people want to see one though!
#gamedev #indiedev
Did a whole bunch of misc updates/bugfixes today. Too many to mention (there's a full changelog here https://cheeseness.itch.io/hive-time/devlog/111763/2019-11-26-preview-179 ), but I think my favourite change is adding themed widgets to the main menu :) #HiveTime #indiedev #gamedev
Doing that thing again where I make some text that makes me wish I was doing 3D text in the trailer
https://mastodon.social/@Cheeseness/100942140911100197
Got a bunch of final music today from @KestrelPi. Don't have any screenshots of that, but it's pretty exciting! #HiveTime #gamedev #indiedev
@Cheeseness Not a fan of Blender 2.8?
@warpgate9 Haven't used it, so I can't say one way or another.
@Cheeseness Ah. It's nice. They added joy. :)
@warpgate9 You never enjoyed using Blender before 2.8? I find that hard to believe :D
@Cheeseness I have loved Blender since first release. :) But now I don't think I can live without the eevee viewport and all the tiny quality of life stuff they added. I have made more stuff with it since 2.8 than ever before.
@Cheeseness I hope they have many colorful hats.
@Cheeseness The camera is drunk!
@Cheeseness
I'll take a look this week on Linux. Honestly, I'm surprised so many Linux users have checked it out. I'm happy that its the majority of your audience for the time being🐧
@Clifford Linux users only make up about a third of people I've sent pre-release keys to, so this is definitely more of an indication of enthusiasm density rather than pre-release audience distribution.
Put some new event art in today, courtesy of @MimLofBees. Super happy to pull the placeholder image off this one :) #HiveTime #gamedev #indiedev