I've been working on Bonesweeper for about a week, and I've nearly learned all I can from this prototyping phase. I haven't decided what its future looks like, but I've really making it so far. Today I added a background for the main menu, and a lovely stegosaurus to dig up/assemble #gamedev #indiedev #screenshotsaturday
Ended up going with a TTS system (specifically Nolan Darilek's https://github.com/lightsoutgames/godot-tts), and now have the main menu, settings menu, and dig gameplay all rigged up. Still need to work out how to present the assembly gameplay, but it's coming together!
I've written a post reflecting on three weeks of prototyping Bonesweeper, and what it's meant for me at a personal level https://www.patreon.com/posts/48313302
I also published that trailer/intro video I made last night that explains the game and how to play https://www.youtube.com/watch?v=aiW4770dkOQ
@Cheeseness did a little shout out some minutes ago, hope your game gets some attention.
Thx for porting to linux 🤗
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