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@cidney For me, it depends on that game, what it's trying to achieve and how it's written.

I think there's a big difference between fully voiced and partially voiced too (IMO, Disco Elysium was stronger when it wasn't fully voiced, but the partial voicework in the initial release did help establish and ground characters).

Voice fidelity can play a role too (KR0's indistinct voicework also helps establish characters while leaving a lot to/prompting imagination).

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