UPDATES: In the left added a big pipe holding some animated chain with some bricks and some animated grass in the roof. In the right a broken stairs with a small liana, an Acid barrel dripping(WIP) and more wood-feel / Bevel crates. What you think?
#gamedev #indiedev #PixelArt #mastoart #art #creativetoots #creative #gameart #8bit #ドット絵 #screenshotsaturday
@lertsenem The chain is just an horizontal oscilation. I need to find a way to make it looks good without break the pixel-perfect-eye, in the same way the lianas are. But in lianas or the electric wire is just a line. On chains is more complex so make the same , the rotation movements looks a bit weird :S, so will see.
@DavitMasia
Amazing (as usual😋)
I world just formulate the same critic than @lertsenem 's.
And i understand that making the chain's links oscillateur would look messy.
Have you tried reducing & enlarging their size (the lowests reducing&enlarging more) as if the chain was oscillation forward & backward and not left to right? It might keep the links looking good.
@DavitMasia Yeah, fake subpixel animation is *hard*. I can't do it believably with a line, let alone with a chain. ^^"
@DavitMasia the chain is moving a lot imo
@DavitMasia what platform are you building this for? This is really coming along. I would play the heck out of this
@stuarttempleton For PC, depending on the succes will se other options.
@DavitMasia let me know if you ever need an extra set of hands porting or optimizing for consoles. I’d love to see this on couch-console hardware!
@DavitMasia It looks awesome!
The only critic I can think of is that the chain on the left looks like it's just translating, not oscillating. Could you maybe make the first link more static ?
Very good job anyway. :]
I wish you'd chain your gamedev posts so we could easily see the evolution.