Inspired by Star Trek, Mass Effect, RL navies & 19th c. tall ships, it follows the SNS Pandanzeia and the queer ladies in charge & part of its elite explorers, marines & astronauts.
It's all about #exploration, cool space battles, #wlw #romance & #erotica, socialist space utopias, #aliens, and ladies in handsome uniforms~
Since pillowfort is down I guess I'll just have to post the previews here only.
I've been slowly working my way through the portraits of the newest characters. So far none of them have ended up looking much like their first sketch, though I like how they turned out.
I'm now working on the third, Saraii, and I'm having some issues with it but gonna let it rest for a bit and come back to it later...
Anyway, I think the new paranormal stuff pack looks quite fresh and exciting and something right down my alley ^^,
When the Snowy Escape expansion came out at the end of last year, people where similarily loosing their shit because they reused the rock wall climbing animation for the new mountain climbing feature.
which makes me wonder how these people think making games work.
Anyway it made me remember why I've generally avoided the sims community like the plague despite having played the series since the first installment.
for those who don't know; genetic linkage is when two loci are close together and their genes become linked in pairs that are always inherited together, aka why tobianos, roans and sabinos might only pass down their white pattern to black offspring and never chestnut ones.
confession: I have not yet decided if I should attempt to simulate KIT and extension linkage in my horse breeding sim tool
horse color genetics is whack
Today I briefly did a double check on the inheritance of the manchado pattern (a very rare pinto pattern!) and instead came across a blog post from the Equine Tapestry (a great horse color genetics blog I've followed for years) about how seal brown probably isn't an Agouti allele which I'd totally missed.
So anyway now I gotta change the seal brown genetics in my horse breeding tool I guess.
I have a more far-fetched idea of adding the possibility for some vagueness. Like adding more specific descriptors, like say a sunbleached black or a vague brown/black where you cant tell if its a smoky black, a seal bay or just a sunbleach-prone black.
Just gotta figure out a way to do that in practice though...
The main feature of this little tool is that while it hides the generated genetics, it also calculates and shows the visible color.
Of course the only loci in the tool so far is extension and agouti, but still :p
Either way, my only problem was that one of the things i enjoy with horse breeding games is that little level of not knowing what genes a certain horse could carry, but obviously thats basically impossible to simulate with an arpg...
...unless, of course, you're a big fucking nerd like me who decides to go and make an entire horse breeding simulator tool
See my very silly idea which i have absolutely no idea if i'll actually realise is to do like a solo horse arpg on the side, just a fun stress-free super-indulgent side project on my terms.
I kinda do find drawing horses very de-stressing
On an unrelated note: yesterday or so (I think, my sleep routine is kinda messed up right now) I had the silly idea to make a little... idk what to call it, a horse color genetics/breeding simulator tool in construct 3, after I've been sorta wistfully remembering the horse browser sims and arpg's i used to play as a kid.
I've got a working prototype for random horse generation, breeding and genetic testing so its going pretty well so far
She's chasing it away anytime its near the computer and the cables so thats good at least lol
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