On an unrelated note: yesterday or so (I think, my sleep routine is kinda messed up right now) I had the silly idea to make a little... idk what to call it, a horse color genetics/breeding simulator tool in construct 3, after I've been sorta wistfully remembering the horse browser sims and arpg's i used to play as a kid.
I've got a working prototype for random horse generation, breeding and genetic testing so its going pretty well so far
Either way, my only problem was that one of the things i enjoy with horse breeding games is that little level of not knowing what genes a certain horse could carry, but obviously thats basically impossible to simulate with an arpg...
...unless, of course, you're a big fucking nerd like me who decides to go and make an entire horse breeding simulator tool
I have a more far-fetched idea of adding the possibility for some vagueness. Like adding more specific descriptors, like say a sunbleached black or a vague brown/black where you cant tell if its a smoky black, a seal bay or just a sunbleach-prone black.
Just gotta figure out a way to do that in practice though...
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