On an unrelated note: yesterday or so (I think, my sleep routine is kinda messed up right now) I had the silly idea to make a little... idk what to call it, a horse color genetics/breeding simulator tool in construct 3, after I've been sorta wistfully remembering the horse browser sims and arpg's i used to play as a kid.
I've got a working prototype for random horse generation, breeding and genetic testing so its going pretty well so far
Either way, my only problem was that one of the things i enjoy with horse breeding games is that little level of not knowing what genes a certain horse could carry, but obviously thats basically impossible to simulate with an arpg...
...unless, of course, you're a big fucking nerd like me who decides to go and make an entire horse breeding simulator tool
I have a more far-fetched idea of adding the possibility for some vagueness. Like adding more specific descriptors, like say a sunbleached black or a vague brown/black where you cant tell if its a smoky black, a seal bay or just a sunbleach-prone black.
Just gotta figure out a way to do that in practice though...
The main feature of this little tool is that while it hides the generated genetics, it also calculates and shows the visible color.
Of course the only loci in the tool so far is extension and agouti, but still :p