On an unrelated note: yesterday or so (I think, my sleep routine is kinda messed up right now) I had the silly idea to make a little... idk what to call it, a horse color genetics/breeding simulator tool in construct 3, after I've been sorta wistfully remembering the horse browser sims and arpg's i used to play as a kid.
I've got a working prototype for random horse generation, breeding and genetic testing so its going pretty well so far
The main feature of this little tool is that while it hides the generated genetics, it also calculates and shows the visible color.
Of course the only loci in the tool so far is extension and agouti, but still :p
I have a more far-fetched idea of adding the possibility for some vagueness. Like adding more specific descriptors, like say a sunbleached black or a vague brown/black where you cant tell if its a smoky black, a seal bay or just a sunbleach-prone black.
Just gotta figure out a way to do that in practice though...