So @Guncannongirl and I just binge-watched the entire new She-Ra series this weekend and it was TOTALLY AWESOME.
got me this TOTALLY AWESOME mousepad and dice bag for my birthday with art she did of my D&D character and me, and it even matches the dice I use from
THIS IS AMAZING AND I AM DEFINITELY THE LUCKIEST GIRL. ♡♡♡♡♡
I can probably just pull in the 4th edition rule about max parryable weapon weight, but I wonder what else is missing.
Oh wait a sec. That applies only to parrying, so the players could still use a shield or buckler or something to block the giant robot super sword or whatever.
Still reading rules so I can run that #GURPS Mecha campaign, but apparently in 3rd edition GURPS you can parry a mech's punch or other melee attack with a dagger.
Maybe I should switch to 4th, but I kinda don't want to convert stuff in the Mecha sourcebook (which is for 3rd)?
Trying to set up a GURPS 3rd Ed game with some friends. It's a really rules heavy system, but I have no idea how I'm supposed to keep all these various +/- in my head for every possible situation it calls out specifically in the rules. There are a LOT of them.
I tried to distill the GURPS Lite rules down into a cheat sheet, but even that's pretty long (not counting character gen).
Any experienced GURPS players have any tips?
Scrolling is more smooth in real life, I swear.
Video is from late last night.
Current status of the Epic Catalog Clone for the #DOSGameJam .
The software side is "done", and it just needs to be filled with more colorful ANSI art. Also, the binary can produce an empty version of itself to fill with a new set of art, for anyone who wants to make their own!
Graphics programmer formerly working on big MMOs. Unprofessional doodler. Linux nerd. Leftist gun nut. Trans lesbian.
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