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I made a change to a bunch of code that triggered some compiler errors in my unit tests and Unity's test runner decided that all those tests still passed and gave them green ticks.
The compiler errors are dumped to the console but this isn't so immediately recognisable when you have a bunch of tests that throw errors as part of your testing, they look identical.
Lol Unity. mastodon.social/media/-d4FyRVd

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