Capitalism has demonstrated one thing: a market can be educated into liking something. Let's turn that to our advantage and let's make the market like short games. This way there will be room for more studios to make a living and more people can enjoy games as well.
I look at SFINAE exploiting C++ code and think I need a pHD to begin to understand it.
Are there many practical examples that are in fact useful in a real work situation?
I'm here to talk about real time rendering, GPUs, C++, (game) engines, gamedev and creative pursuits. I work in dev support for Sony, opinions my own. 日本語ができる
Follow friends and discover new ones. Publish anything you want: links, pictures, text, video. This server is run by the main developers of the Mastodon project. Everyone is welcome as long as you follow our code of conduct!