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Lloyd Crawley @GraphicalTragedy@mastodon.social

Capitalism has demonstrated one thing: a market can be educated into liking something. Let's turn that to our advantage and let's make the market like short games. This way there will be room for more studios to make a living and more people can enjoy games as well.

I look at SFINAE exploiting C++ code and think I need a pHD to begin to understand it.

Are there many practical examples that are in fact useful in a real work situation?