Hespera Smith is a user on mastodon.social. You can follow them or interact with them if you have an account anywhere in the fediverse. If you don't, you can sign up here.
Hespera Smith @HesperaSmith

Confidence booster !
This jacket is good for my confidence }:-)

· Mastodon Twitter Crossposter · 2 · 3

Boleros are good generally I think.

I like to show myself looking 500x as confident as I've ever felt.

@HesperaSmith How does clothing "work" on 3D models? I understand modeling solids like a coffee cup or a hand. I also understand that the jacket probably has physical properties like stiffness and weight, but how do you "put it on". Or do you build it in pieces into the model? Is that a dumb question?

@sconlan Nah it's not dumb! Clothing is made of a surface or surfaces with thickness around a default model, then reshaped to fit the model in use, that's how you get it to "fit". Part of making it is tying sections of it to figure bones, so the clothes can pose with the figure, bending and twisting parts, that kinda thing. There's also other stuff like collision modifiers that push the surfaces outwards from the figure when they clip through, then smoothing so that doesn't cause jagginess.

@sconlan Doing clothes with weight is a whole other deal, it means using a gravity simulator and making seams that keep parts stuck to the figure so it doesn't just slide off, and stiffness so it doesn't all just flop like silk. Most of the time you don't need to do that though, and a lot of 3d software doesn't even have gravity simulation.

@HesperaSmith Well, you do a nice job. I'm a programmer by trade and I know game designers, so I have an "idea" of how the magic's done, but I'd never thought much about cloths. You get a real sense that each piece has different properties and "weight". It looks like a lot of work but all of your renders are fun to see scrolling through my feed.

I might've cropped down a version of this one for my desktop because constant confidence affirmation is nice.