Great question. Thank you for asking it.

So, you've got a distant dragon and you just aren't sure what it is up to. It has just woken up. So you start with your little dragon pawn in the sleeping hex and roll.

You roll a 5. It is awake and curious.

It'd be cool if it was curious about the cult the players are investigating on the other side of the valley. You reckon it sends in a few spies.

Maybe it hits caravans the cult is sending through its merchant contacts.


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