Xenoblade Chronicles 3D makes a good argument for design overriding hardware limitations. The New 3DS normally puts out PSP-quality graphics, yet it's capable of rendering massive open-world naturalistic environments full of moving structures, and realistic human characters capable of emoting through polygonal deformation.

It's less than ideal, obviously; it looks clunky, but it can be done. How do we have developers complaining about not being able to realize their vision on the Switch? 🔸

Xenoblade 3D (spoilers) 

Xenoblade 3D (spoilers) 

Xenoblade 3D 

Xenoblade 3D, ranting about graphics 

Xenoblade Chronicles 3D (mild Prison Tower spoilers) 

Xenoblade Chronicles 3D (mild spoiler) 

Xenoblade Chronicles 3D (mild spoiler) 

Xenoblade Chronicles 3D 

Xenoblade Chronicles 3D, utter sacrilege 

Xenoblade Chronicles 3D, Fallen Arm spoilers 

Xenoblade Chronicles 3D, Fallen Arm spoilers 

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