Adding Sound Effects to Your Game – Knox Game Design, July 2021
Demonstration of how to play a sound effect in various game development environments. This presentation covers Unity, GameMaker, Godot Engine, Unreal Engine (Blueprints), and Pico-8.
Sound Effects with BFXR – Knox Game Design, June 2021
This month’s Knox Game Design covers the BXFR tool for generating sound effects for games. A look at different sound effect types, modifying sound effect properties, using the mixer to combine effects together, and an analysis for the various types of wave forms.
Image File Formats - Knox Game Design, April 2021
Comparison of file types for holding image data for textures and sprites in games. File types include BMP, GIF, PNG, JPEG, SVG, TIFF, TGA, PCX, HEIC, and WebP. Properties include transparency, compression, lossy vs lossless, and file size. Demonstration of how to programmatically decode and encode PNG files. Compatibility of image files with four game engines.
Sorting - Knox Game Design, March 2021
Overview of comparison of data types, sorting algorithms, and run times. Demonstration of sorting in Unity with C#, GameMaker with GML, Godot with GDScript, Unreal Engine with C++, and Pico-8 with Lua. For each game development environment, examples are shown for sorting integers, character strings (words), and a custom object type. #gamedev
Worked on Gomen-Nasai some more this weekend. Just need to add music, and it should be about done. #gamedev
Animation in Blender - January 2021 Knox Game Design
Demonstration of how to create a simple humanoid armature in Blender to be used in a game development environment. Explanation of how to assign a mesh to an armature and weight painting. How to create simple walking and standing animation by adding key frames. The model and animation are exported into FBX format and imported into Unity, Godot, and Unreal Engine. #gamedev
Allegro - Knox Game Design, December 2020
Overview of the Allegro game programming library. Compiling a legacy Allegro game with DJGPP through DOSBox. Installing and building a game with Allegro 5 in Visual Studio. How to use event and polling based methods for handling keyboard and gamepad input. Explanation of how to create a “Hello World”, Number Guessing game, and simple space shooter. #gamedev
MonoGame - Knox Game Design, September 2020
An overview of creating a game with MonoGame. Installation of MonoGame development environment using Visual Studio. Handling input devices such as keyboard, gamepad, and mouse. How to load assets such as sound effects, music, fonts, and sprite images. Examples of simple number guessing game and space shooter in MonoGame and C#. How to convert an XNA game to MonoGame. #gamedev
The Knox Game Design presentation on Raspberry Pi Arcade for November 2020 is now posted!
Overview of building a Raspberry Pi arcade system. First build was a Raspberry Pi (1) Model B and the second build was a Raspberry Pi 3 Model B. Explanation of what components and tools are needed. Installation the RetroPie operating system and configuration of Retrogame software to convert joystick movement and button presses into simulation key presses.
An overview of BBS (Bulletin Board System) games from the 1990s. How to connect to a telnet BBS to play DOOR games. Creating ANSI graphics with ACiD draw in DOSBox. VT100 color codes explained. A simple telnet server created in Ruby, which displays system time, counts to ten, displays an ANSI file, and has a number guessing game.
An overview of color for game developers. How various colors are made on the computer using RGB and HSV formats. The color spectrum and the ROY G BIV order for colors. Where visible color exists on the electromagnetic wavelength scale. Color displays on CRT (Cathode Ray Tube) and LED (Light Emitting Diode) devices. Converting between color representation in float, decimal, and hex formats. Difference between hue, saturation, and value.
Georgia Tech BSc Computer Science.
University of Tennessee MSc Industrial Engineering.
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