I learned about The Others through this article about another great use of slit-scan. Time displacement is such a deceptively powerful tool.
I've been thinking about this video a ton this week. Awesome use of high-speed video and slit-scan effects. https://vimeo.com/162945779
Item #234 (Hex: EA) has some fucking cool overflow in the text description. This overflow is consistent, and no other item does this. #SilentHill
Just watched a live PS1 Silent Hill hacking PAX panel (https://youtu.be/ZZBsfJHwU6A) by @firstname.lastname@example.org, and remembered that BizHawk has live memory search/editing. I had to see if the same memory addresses worked in emulator.
Good news! The address for the pause text, 0x025395, is now haunted.
One of my favorite little bits of info is seeing how the cut #Pokemon 'Kotora' survived and progressed through Gen 1 and Gen 2.
Gen 1 Kotora was a three-tier line, while Gen 2 Kotora was only two-tier.
(Gen 2 sprites from TCRF) https://tcrf.net/Proto:Pok%C3%A9mon_Gold_and_Silver/Pok%C3%A9mon
Prototype and pre-alpha artwork for #Pokemon Gen 1 (Red & Green) has finally surfaced.
We have super old title logos, backsprites for all but three of the "Missingno" Pokemon, scrapped evolutions, prototype and temporary map layouts, and original sprites for trainers.
Rezzett - Worst Ever Contender
Lo-fi breakbeat, the perfect closer track to an album of lo-fi house and electronic. Music goals tbh. ✌️ #rec
Speaking of music recommendations: Seven minutes of German downtempo house, courtesy of Dwig. https://lautluise.bandcamp.com/track/orange-evening
Stumbled across a post about the state of PS2 #emulation, where various emulation developers chimed in with insights about what made PS2 so difficult to develop for. (plus a little info about GameCube, Xbox, and N64)
Look for comments from phire (Dolphin, GC/Wii), arbee37 (MAME, Arcade), and PSISP (DobieStation, PS2)
Hey, I'm Lollie! Audio/visual artist, I fiddle with games and dabble in a lot of things. Fussy. 💪🦊✨
Cis, He/Him! 🌹
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