Went ahead and changed the "any angle" walls back to just checking Lance's x/y position instead of his entire hitbox to make the two more compatible with each other but I'll continue messing with them

@Lumi When he's inside a box it for some reason gives the illusion that he's upside-down


@dipolecat that's the weird after image that it's doing for transparent objects, I haven't figured that one out yet

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