Via Corey Barnes on Twitter:
'i made this GIF three years ago while learning toon boom harmony and i still like it'
I've been using wikipedia as my main source for findings these games but I would like to find some more for the heck of it if there are any not listed on the site's list page.
If anyone knows of an Open Source Game that 's not listed on there I would love to know about it.
Adobe Creative Cloud holds creative works hostage: if you stop paying the monthly fee or if Adobe's servers go down, you can't edit your work. Once you buy into the Adobe ecosystem, you're stuck there and forced to pay rent.
There are many free open alternatives which give you full control over your work without locking you down:
PlayStation 3 emulator RPCS3 has the June report out, amount of playable titles continues increasing https://www.gamingonlinux.com/articles/playstation-3-emulator-rpcs3-has-the-june-report-out-amount-of-playable-titles-continues-increasing.14571 #OpenSource #Emulation
Also, I have to say that the method of budgeting where the percentage given to the creator is based on volume of content consumed is interesting as heck to me. And supposively that's only one way to budget your support too.
As someone who questions the... "going rate" (for lack of a better term) for online user generated content, it nice seeing a project add some viewer flexibility in there. #Retribute
I was looking around the WeDistributed site I saw the the article on #Retribute and I couldn't be happier. It's set up at the moment to be a link agitator for payment methods for you you read up on it favorite creators. Pretty ambitious I must say. The developer has a roadmap for users to budget automate and budget payments through the app as well!
If you have the time I have the links below. This project excites me.
Retribute, Suggestions Feed Spec initial draft, request for comments
This is nowhere near ready for production, but I needed to get this out of my system to eventually start a discussion and iterate from there.
The Merge Requests (if you want to post review comments there):
This first spec targets the interactions between clients and content platforms.
The idea is that #Retribute
clients (such as https://app.retribute.me) need to retrieve data from content platforms (Mastodon, Funkwhale, etc.), and we can't build a connector for each service out here.
That's were the Suggestions Feed Spec come in, to provide common ground and bring compatibility between all content platforms and Retribute clients implementing it.
This is like, my first spec ever, so I'm sure I got a lot of things wrong. But I'm confident you'll point things to me ;)
The thing is technical but not at a really low level (we're mainly talking about JSON and a bit of HTTP). And since the goal is to have something understandable and implementable by as much people and software as possible, getting diverse input will be helpful!
If you think your feedback or questions are dumb, well, they're not!
Because of #blender's up coming 2.8 release I've started going down the rabbithole of video codecs again after noticing timeline performance increased when using DNxHD. I know using intermediary and intraframe codecs could help with timeline performance but you see it exacerbated in blender due two how the VSE works.
Some clarity here.
MX-19 update :
Because you know, Debian has a new release.
"Your friendly Canadian dork who thinks he's funny."
More info as things gets updated in time.
Server run by the main developers of the project It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!