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Huh I just realized ive been on mastodon for a year. That's cool I guess :D👍

Via Corey Barnes on Twitter:

'i made this GIF three years ago while learning toon boom harmony and i still like it'

twitter.com/myanimewaifu/statu

#animtion #GIF

I've stared looking to some games. has been fun, and I'm ready to give and an honest try again.

I've been using wikipedia as my main source for findings these games but I would like to find some more for the heck of it if there are any not listed on the site's list page.

If anyone knows of an Open Source Game that 's not listed on there I would love to know about it.

Here some pictures of my "NOIR" series. Made June 2019

✖️ "Die Bibelvertreterin"
✖️ "Self-Portrait"
✖️ "Chat Noir"
✖️ "Eva"

Collections - A curated group of photos/videos/albums.

Shipping soon!

p.s. You can also follow many of these alternatives on here:

Krita - @krita

Inkscape - @inkscape

Blender - @Blender

Gimp - @GIMP

Adobe Creative Cloud holds creative works hostage: if you stop paying the monthly fee or if Adobe's servers go down, you can't edit your work. Once you buy into the Adobe ecosystem, you're stuck there and forced to pay rent.

There are many free open alternatives which give you full control over your work without locking you down:

switching.social/ethical-alter

#Adobe #CreativeCloud #Alternatives

Also, I have to say that the method of budgeting where the percentage given to the creator is based on volume of content consumed is interesting as heck to me. And supposively that's only one way to budget your support too.

As someone who questions the... "going rate" (for lack of a better term) for online user generated content, it nice seeing a project add some viewer flexibility in there.

I was looking around the WeDistributed site I saw the the article on and I couldn't be happier. It's set up at the moment to be a link agitator for payment methods for you you read up on it favorite creators. Pretty ambitious I must say. The developer has a roadmap for users to budget automate and budget payments through the app as well!

If you have the time I have the links below. This project excites me.

wedistribute.org/2019/06/funkw

eliotberriot.com/2019/06/09/in

eliotberriot.com/2019/06/16/re

Retribute, Suggestions Feed Spec initial draft, request for comments 

@maloki I write a blog about the fediverse and the latest developments of the platforms in it. It's not always up to date, and I have a huge backlog, but We Distribute is a labor of love. It's also pretty much the only ongoing news publication entirely made for the fediverse.

Site: https://wedistribute.org
Actor: @blog
Patreon: https://patreon.com/DeadSuperHero

We're also looking for writers! https://wedistribute.org/write-with-us/

The Gif version of my Pikachu holding a knife animation made in
This took longer than I meant for it to but I'm so happy I got it done.

Another #loop! This time with line art and color for my #Opentoonz animation. Might not be the greatest, i'm just happy I finished this. #pikachu #pokemon

New shirt day! Got another v good design in the mail as well!

The alternative search engine #Qwant has a new maps site based on OpenStreetMap data:

qwant.com/maps/

What do people think?

How would you rate Qwant for privacy?

#Maps #OpenStreetMap

I know ffv1 is used more for lossless high quality archiving, but I still want to see what is like using it in VSE because it's intraframe only.

Because of 's up coming 2.8 release I've started going down the rabbithole of video codecs again after noticing timeline performance increased when using DNxHD. I know using intermediary and intraframe codecs could help with timeline performance but you see it exacerbated in blender due two how the VSE works.

I'm thinking of testing out and comparing , , and in via obs recording to see how they compare.

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