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Mark Sweeney @MarkSweeney@mastodon.social

When you finally figure out how to get your program to do what you want it to do. <John Travolta as 'Michael' dancing gif> mastodon.social/media/lBLoGj_5

XML in Xojo is completely different from how I do it in Unity3d with tinyXMLReader. But it's finally working. Saved 1500+ classes with 11 subclasses each, and they reloaded properly when opened.

Fix missing glyphs in a TestMesh Pro font asset by using a fallback font asset that has those glyphs.
youtu.be/-VNgjy6D_jc

You can use the Mac app Subler to add scc closed captions to the video before uploading to Mastodon.

One advantage Mastodon has over twitter. If you embed .scc closed captions in a video and upload to Mastodon, the Closed Captions show up (if you have them enabled in macOS).

Whoo-hoo for accessibility!

Handy macOS trick for putting multiple items into a new folder with one click: mastodon.social/media/_LR4Edhk

I copied my private keys for code-signing from my iMac to my laptop which still has Xcode 9.1.
I was able to the laptop to finally upload app updates to the iTunes Store.

If you need to downgrade from Xcode 9.2 to 9.1 you can get 9.1 here:
developer.apple.com/download/m

It's always fun when the iTunes Store won't accept apps built with the latest public release of Xcode (9.2) because the store hasn't updated to accept builds with anything later than 9.1.

If you plan on updating an app in the iTunes Store soon, don't upgrade to iOS 11.2 - Xcode has not been updated to work with it, and cannot install apps on it for testing.

Xcode 9.2 may install on 11.2, but you can't use it to upload apps to iTunes Store.

Great unity3d tool to help with going back/forward between objects you're editing:
twitter.com/DuzzOnDrums/status

Working late because there's a restraining order against the Sandman or something.

Creating emission maps for Substance Designer to export as a .sbs file so I can turn various lights on and off in Unity3d through code. while having only one emission map.

I finally added Arcadia Slots to the Mac App Store:

Spent over 2 hours trying to upload an app to the iTunes store. Had to delete all developer certificates and redownload them.

Then I had to make chances to Unity's instructions for getting the app ready for uploading to the iTunes Store using Terminal (they left out that you need to add the file path for "GAMENAME.entitlements" file)

Once that worked, I copied and pasted everything from Terminal so I know how to do it again next time.