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I created Genrenauts as a way of exploring my thoughts about genre conventions and why we tell stories the way we do.

It's like Leverage meets Planetary, and you might enjoy it. Try it out for free here:

amazon.com/Data-Disruption-Gen

When I joined masto, I gravitated towards following creative peeps and noticed a thing that's pretty common to all of us: we feel guilty for promoting places that people can buy our work or otherwise support us financially. So I started the hashtag for that very reason. Got an Etsy page? Online store? Patreon? Selling a piece of art? Throw that tag on it. Do it with unfettered abandon. Everyone else: Look at that tag for artists to support. Buy their stuff. Help them create. <3

listen we're not going to find out that this place is literally stealing our souls and turning us into Russian bots, right

So if you like Mastodon, Gargron (the guy who created /is paying to develop it) has a Patreon: patreon.com/mastodon

US Politics 

Breaking some news here on Mastodon:

December 9th, Greg Rucka and I will be having a book release party at Handsome Pizza for the Whiteout Compendium. Handsome Pizza is amazing- one of the best pizza places in Portland.

Okay, yes, this is strange. But they are huge comics fans there & they are creating a wood-fired Whiteout-themed pizza for the occasion. We wanted a signing like no other. Pizza will make all the difference. See you there! mastodon.social/media/9by93ePb

BTW, I'm donating all sales this month of my KICKSTARTER SECRETS ebook to the Hispanic Federation for Puerto Rico hurricane relief. Check it out: gregpakshop.com/collections/fe

The Ruler Reactions in the X-Com 2 expansion does the same kind of thing. Being able to interrupt and/or act out of turn is a *huge* tactical asset in turn-based .

The last boss we fought, a necromancer, got totally overwhelmed by our party, esp. by our Smite-tastic vengeance Paladin. Even with undead minions around, he just didn't have the opportunity to really put the pressure on us or keep away from our DPS. Legendary Actions would have changed that a lot.

It made the combat feel much less in our control, systematized the rate of new monsters coming in, and made the boss feel like a Boss.

In this case, the spider got a Legendary Action (mostly webbing and biting) and the Lair got actions, which mostly involved birthing new spiders to throw at us (ala spawning mobs/adds in a raid).

Legendary Actions, and their sibling Lair Actions, sets up a system where boss creatures get another action in the round to be able to react and pose a threat. Lair actions represent the monster's lair acting.

What's action economy? It's the idea that in a tactical combat game, having more actions is a huge advantage. In earlier versions of D&D, a 5-person party vs. a dragon instantly had the advantage if the dragon only got one action per round, even if they got claw/claw/bite.

Last week my party in &D had a great RP-driven session, having just survived a huge throwdown with a fiend-controlled Arch-druid, a humongo spider, and a zillion spiderlings.

I really like 5e's Legendary action system. A great way to address the primacy of action economy in the game.

Also to explain some concepts (as I see them):

Your HOME TIMELINE - is your toots + your friends toots + whatever they Boost (which is RTs)

Your LOCAL TIMELINE - is all the toots that are on your instance (server!)

Your FEDERATED TIMELINE - is all the toots that are on your federation (clump of instances)

Hello all. I'm a speculative fiction writer, sales & marketing manager at Angry Robot Books, co-host of the Skiffy & Fanty Show and Speculate! and a big geek.

I have too many interests for someone who requires 8+ hours of sleep a night, and I love pizza.

My website is michaelrunderwood.com and you should check it out if you like genre-savvy action/adventure fiction.

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