ICON: Quest for the Ring (1984) and Seven Spirits of Ra (1987), both by Macrocom, used a tweaked CGA text mode that only displayed the top two pixels of every character. All the art was constructed out of these partial characters.
Here's an interview with the developers: https://www.mobygames.com/featured_article/feature,10/section,37/
@mogwai_poet What a lesson for game developers.Today, we have fast CPUs, massive amount of RAM and amazing GPUs, even in smartphones.
But they forgot what optimization really means.
Server run by the main developers of the project It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!