ICON: Quest for the Ring (1984) and Seven Spirits of Ra (1987), both by Macrocom, used a tweaked CGA text mode that only displayed the top two pixels of every character. All the art was constructed out of these partial characters.

Here's an interview with the developers: mobygames.com/featured_article

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What a lesson for game developers.
Today, we have fast CPUs, massive amount of RAM and amazing GPUs, even in smartphones.

But they forgot what optimization really means.

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