Simple water shader in @polyplex, utilizing the work-in-progress framebuffer support.
https://www.youtube.com/watch?v=WUZSvz2PXlY
Polyplex v0.0.5 has been released!
Added support for audio effects, audio filters and ability to load 16-bit pngs. Started the switch to BindBC. Stability fixes within libpp and libppc. Improved game cleanup procedures. Content Mgmt Overhaul. And more.
Patch notes:
https://github.com/PolyplexEngine/libpp/releases/tag/v0.0.5
Open source game development framework and to-be engine under the BSL-1.0 license. Written in D!