The latest No Man's Sky update is ridiculous.
Definitely huge, huge, huge improvements in the coherence stakes with Prism but there's still a couple of world types that mainly just look a bit ass. I've never really got one with the 'special' world types that largely spam the same handful of objects at a really high density and the volcanic worlds I've stumbled onto all share a similar ugliness.
@RobF don't suppose you'd know, but has the initial experience been sorted out? I still really wanna play.
@korruptor Assuming it's the same as the first expedition, it was about half an hour from start to gallivanting. Not painless but I didn't want to spoon my eyes out anymore.
The second expedition gave (gives?) everyone starting a huge leap - roamer, decent ship and a freighter within an hour, so perhaps one of those might be a better bet. You can ignore the fomo bits as it converts to a normal save when the expedition is over.
@RobF Something I'd always hoped they'd do (but probably isn't happening now) is modulating the "chaos" of random planet deco (and other stuff like weather) so that the closer to a galaxy's center you got, the wilder (and more potentially dangerous, on the sim side) things were. It seems like they settled in pretty conservative territory as far as making sure the game never serves up anything "bad" and it contributes to the homogeneity of several things.
@trini it's a squid. I've only stumbled onto two in near 2,000 hours on this particular save, though there's probably some portal codes on the internet to one - there is for most everything else.
@RobF Ah, "squid", thanks. I've not played in a bit (but it was coming up on my todo list) and I can probably free up another ship slot for one of those.
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