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Space Quest Historian @SpaceQuestHistorian

I want to use Mastodon more, but I'm having trouble finding likeminded people. Hit me up if you like (or make!) narrative driven games/adventure games, or making YouTube vids/Twitch streams about them. Or if you just fancy a giggle.

@SpaceQuestHistorian I like adventure games, but I've never played any of the Sierra ones - is this acceptable? ☺

@CaptainKateCapsize
What's your favorite adventure games then (besides Monkey Island 2)?

@SpaceQuestHistorian Well I don't know! I should play more, really. I liked Sam and Max, and the Amanita Design games, and I loved the Blackwell series. First and foremost MI2 though yes 🙂

What are yours (besides Space Quest)?

@CaptainKateCapsize
Sam & Max and the Blackwell games are pretty good. I'm partial to Beneath A Steel Sky and the Tex Murphy games (Under A Killing Moon, The Pandora Directive, etc.).

@SpaceQuestHistorian I've been trying to play Beneath a Steel Sky for *years*, had it on the Amiga, PC... Think I even had it running on my Dreamcast at one point. I know I should like it but I never get more than an hour in - must try harder.

Oh! The Broken Sword games! They're good ☺

What's Tex Murphy like?

@CaptainKateCapsize
Tex Murphy is imo the only games that got FMV and adventure gaming absolutely right. Great sci-fi detective games. As for BASS, it's such a great mix of cyberpunk and British humor. Love that game to bits.

@SpaceQuestHistorian Yeah I can see it's good I just get stuck and don't cheat and then give up. I'm rubbish!

I think I played some FMV adventures on the Mega CD but they weren't much fun. I'll have to keep an eye out!

@CaptainKateCapsize
If MegaCD games are your benchmark, then I don't blame you for not giving FMV games a second chance. Take a look at The Pandora Directive, though. You don't need to have played the earlier games in the series, and it is brilliant. (It's also super cheap on GOG.com.)

@SpaceQuestHistorian hi, I'm am aspiring Twitch streamer, who also want to do more writing.
I'm currently enrolled in a character design course at uni, to complement my previous creative writing and film studies.
I don't write about these things too much at the moment, but I think I could definitely engage with you on this!
Also, search through your own hashtags from your post to see who you may find!

@maloki
Cheers! I'll do that. What kind of games do you play on Twitch?

@SpaceQuestHistorian I've been doing variety. But had a bit of a break since October, my grandmother died and I kinda ran low on energy.
I've used streaming as an excuse to work though my steam library!

@maloki
Sorry to hear about your grandmother. I started doing YouTube because I wanted an excuse to play more games, and streaming soon followed as a natural extension.

@SpaceQuestHistorian Oooh, hello! I recently finished a Sunless Sea LP. Does that count? Or Quest for Infamy?

@DenubisX
I haven't played either, but I know one of the dudes who wrote for Sunless Sea (Richard Cobbett) and the guys who made Quest for Infamy are good friends of mine. So I feel bad for not having played their games. ;)

@SpaceQuestHistorian

You might want to join, or at least seek out people using, the mastodon.gamedev.place instance

@chemikhazi @deejoe @camulust does the lord's work, to be sure. Tasty, tasty doublewidth pixels!

@deejoe
Thanks for the tip! I have joined. I feel excited. ;)

@SpaceQuestHistorian Hello! :) I am here as well as on Twitter, as is @GoreMcSpace if you haven't found her yet, as is @ExilianOfficial :)

@GoreMcSpace

Gubbins II: Attack of the Gubbins
Gubbins III: Revenge of the Gubbins
Gubbins IV: A NEW GUBBINS
Gubbins V: The Gubbins Strikes Back
Gubbins VI: RETURN OF THE GUBBINS

etc ad infinitum :)

(I feel there should be better dialect forms of all the above, but Norfolk is the only dialect I've got much hope of rendering properly).

@JubalBarca It's fine. I suspect there will never be a Gubbins II though, but if there is it will be called Gubbins II: The New Batch.

@GoreMcSpace Hm, yes... which reminds me, I still need to go back and get the rest of the achievements from the first episode.

@JubalBarca please use the guide. I need to work on a way of making achievement hunting a bit more fun cos omg just replaying it over and over in the hopes of stumbling across absolutely isn't it!

@GoreMcSpace How/where be said guide?

I've got 5 left, of which 3 hidden (though it turns out you can find the names of the hidden achievements on Steam by looking at the overall leaderboard stats, which seems a bit odd). I think I have ideas of how to do 3 of the 5, the other 2 I've got no clue with.

@JubalBarca Steam->Yorkshire Gubbins Store Page->Discussions->Guides :)

@GoreMcSpace OK, I was on the right lines with all of them (except wood in't 'ole, which I hadn't had a clue about) :) Out of interest, why require the player to finish the game to get Born in a Barn (as opposed to just leaving all the doors open at once)?

@JubalBarca I think basically the idea is that it's a freebie that everyone gets just for finishing the game (as a rule), which then hints at what's required for Wood in t'ole because they have basically the same icon except one has an open door, the other a closed!

@JubalBarca The spirit of born in a barn though is that you've gone through and just willful left all the doors open without closing any of them (at the game's end) so... that'd be exactly why!

@GoreMcSpace Ohh... I did not get either in any of the runthroughs I've done so far, apparently I'm sitting on the door-conscientiousness fence too much!

@JubalBarca these cheevos came from watching the youngest member of the voice cast playing the game. She made a point of closing all the doors behind her so I thought: She needs an achievement for that. :)

@GoreMcSpace Also I re-did Verb School and I discovered that you can talk to the loot crate and I want to hear more from the loot crate now. :p

@JubalBarca I'm sad I didn't add any achievements for Verb School but that was very much a last minute edition to the package so there just wasn't time. It would be ripe for them though!

@GoreMcSpace I was thinking that, though given how not-free-form Verb School is and how you have to listen to lots of chat again to re-do it, giving achievements for extra things you can do but aren't required to might just be a grind for achievement hunting...

@JubalBarca Yeah I think that's why I've not gone back to add them. I have some work to do to make achievement completion not just a total horror show in general.

@GoreMcSpace I don't think it's anything like a horror show at present - it's the sort of aspect one can always tweak with feedback, but it works fine already :)

@GoreMcSpace *edges towards custard pie dispenser in a vaguely threatening manner*

@JubalBarca So I've had the joy of seeing a few people discover the 'talk to loot crate' thing live and it's genuinely magical. The kids at the Yorkshire Games Festival who found it were genuinely fully enchanted, had to show their friends and stuff. Was probably the highlight of showing that there.

@JubalBarca This to me is the strength of the verb based approach, that opportunity to put neat stuff where you don't expect it. Hopefully whatever comes next will have more of that somehow, not less.

@GoreMcSpace @JubalBarca @ExilianOfficial
My problem exactly, but hopefully with this new influx of likeminded people, I will grow to love it here.

@SpaceQuestHistorian

I'd like to learn more about narrative-driven game design. I don't do game design, but I'm curious about the story-writing side of it. Any reading up you might suggest? Or can you give me an overview of what that's about and how it works?

@wion
I'm not an expert by any means. But I just came home from the convention in London which is an aweinspiring place to be if you're into narrative-driven games.

@SpaceQuestHistorian I don't know how attached you are to graphics, but @dastridly shared some useful resources for Twine and interactive stories: cybre.space/@dastridly/9902278. :]

@lertsenem @dastridly
Thanks! Gave her a follow. Interactive Fiction is the granddaddy of adventure games. 😉

@SpaceQuestHistorian I did the programming on Blackbar and Grayout (two iOS interactive fiction games).

👋

@SpaceQuestHistorian
I don't make games, but I do make game audio, and you might have a better time if you move off of Masto dot social and check out one of the smaller instances. There are a number of instances full of game devs and see even specifically about game dev, which makes the Local feed a lot more useful.

@lindar
Yeah, I was already pointed to the mastodon.gamedev.place instance where I have made a new home. But I'll stay here for a bit. ;)

@SpaceQuestHistorian Hello! Do you have five minutes to talk about our lord and saviour, Telltale Games' Back to the Future

it was actually sent back to us FROM the future to show us how to make proper adventure games

except for the navigation and fixed cameras, those were put in later by the Adventure Devil

@natecull
Also the puzzles and the incredibly tedious story. And pretty much everything else besides the Michael J. Fox impersonator (who was, admittedly, excellent).