The Apple II hires framebuffer memory map is maybe the most ridiculous thing I've ever seen, and I'm saying that as someone who has programmed both planar EGA and the Atari 2600. How did people pull off smooth 4-directional animation with this??
@SpindleyQ this sounds like a job for a test suite.
and getting that dev loop time down- maybe, so that the one line of code that breaks everything is the one you just wrote
@zensaiyuki I also really need to write a lot more introspection tools - the disassembler built-in to the Apple II is very nice but it doesn't help debug codegen failures with bytecode for the VM I implemented
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