The Apple II machine language monitor is kind of a miracle... I can't think of another 8-bit home computer that had an assembler, disassembler, and debugger built-in to ROM. An indispensable tool for this project.
As a kid I just knew it as the cryptic unusable thing that showed up when my pirated games crashed.
Despite this, I have successfully written a tile-drawing routine! I don't yet have the ability to actually design tiles to draw to the screen, but I can make garbage appear in the place I tell it to appear!
@SpindleyQ this sounds like a job for a test suite.
and getting that dev loop time down- maybe, so that the one line of code that breaks everything is the one you just wrote
@zensaiyuki I also really need to write a lot more introspection tools - the disassembler built-in to the Apple II is very nice but it doesn't help debug codegen failures with bytecode for the VM I implemented
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