Went and laid down on the couch this morning, and Smokey, one of my dogs, jumped up by my chest, snuggled up to me, and went to sleep. Woke up hugging the dog and opened my eyes to find that Bandit, her sister, was now sleeping there and Smokey had wrapped herself up in the blanket on the floor near my feet at the far end of the couch.
Phew, the walk to the grocery store wasn't as bad as I expected. Got there, dropped the Blu-ray in the Redbox, and then turned to leave and noticed someone had dumped a huge amount of ice in a planter under one of the trees in the parking lot, so I grabbed a few ice cubes off the top to help keep cool.
Most importantly, triage skill is tied to individual psychological factors that game designers tend to only think about in exploitative ways - how to make players constantly want more, consume more, pay more in the case of F2P - and this is why inventory management so often becomes a chore. Players that aren't prone to hoarding / triage decision paralysis end up in a different, far more enjoyable game.
a thought on inventory management in games:
Most games with Stuff in them, and an Inventory you can put the stuff into, implicitly encourage players to put up almost everything they can. There are various ways you can fight this but it's kinda part of the territory.
"Developing an effective system for deciding what to keep and what not to keep" is a player skill that varies a lot across your audience, and it's way less obvious than eg player manual dexterity. But it's super significant.
sesame street, autism advocacy, anti-autism, medicalization (---)
Sesame Street has given up working with ASAN to work with Autism Speaks instead. https://autisticadvocacy.org/2019/08/asan-has-ended-partnership-with-sesame-street/
Excerpt from the linked open letter:
For several years, ASAN consulted with Sesame Street on their See Amazing project and the development of their autistic character, Julia. Until this summer, the content Sesame Street produced showed parents that their autistic children could live great lives, and taught autistic and neurotypical children ways to become friends. Through this approach, See Amazing successfully encouraged the inclusion of autistic children in their communities, and had a widespread positive impact.
Sesame Street has now decided to undo that progress. Its latest PSAs featuring Julia promote Autism Speaks’ “Screen for Autism” initiative and their resource for parents of newly-diagnosed autistic children, the 100 Day Kit. Like much of Autism Speaks’ recent advertising, these PSAs use the language of acceptance and understanding to push resources that further stigma and treat autistic people as burdens on our families. The 100 Day Kit encourages parents to blame family difficulties on their autistic child (“When you find yourself arguing with your spouse… be careful not to get mad at each other when it really is the autism that has you so upset and angry”) and to view autism as a terrible disease from which their child can “get better.” It recommends compliance-based “therapies” and pseudoscientific “autism diets,” but fails to educate families about communication supports. It even instructs parents to go through the five stages of grief after learning that their child is autistic, as they would if the child had died.
Im changing up my patreon to be more behind the scenes of daily life (snaps, pics, vlogs, blogs) along with art I dont show anywhere else and cosplay photoshoots.
DOUBLE UPDATE THE SON OF MICHAEL K GLASS IS NOW POSTING
Not-so-professional game designer and giant robot fan prone to bouts of snark. Non-Binary/Pan/Polyamorous.(he/they/she; not it)
Also: Warframe rants, often.
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