this is what the demo scene looks like before i wrecked it btw. this style rewards good traditional pixel/tilemap skills https://mastodon.social/media/f-uBpNe8wUNOAk-xrGc
@Triplefox Both tools are pretty cool but I have a hard time making anything that doesn't follow the grid. It's pretty hard to reach a common pixel density or knowing the right workflow to have a neat topology.
In the end, for the Tangent AG ship I did, I just went through classic modeling + unwrapping instead. I wonder if there is any good material for making stuff with those tools.
@Ronflaix I have a plan in mind to make modular 3D tiles instead of working with boxy voxels. At first I thought the modules would consist of voxels themselves, but this would make for more interesting and detailed assets and make it easier to work at a consistent level of detail(e.g. start with just 4x4x4 and then redo them at higher res later)
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