The problem with doing a client for this is lack of scale. Assuming there's 100k active users, 50% run iOS/Mac, probably < 10% of those would pay for an app. I'm thinking ~5k copies which sucks compared to the effort required.

🐓 and 🥚 I know.

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@pth I do wonder if this particular active user base might be willing to pay a lot more than average for an app. At least at first

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