Starting to work on a raymarch shader. I have never done this before.

It looks kind of interestingly stylized but mostly it just looks like the light ray is refracting at some slightly incorrect angle when it touches the bounds cube


@mcc How are you picking your ray directions on the surface?

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@WAHa_06x36 In this case the ray directions are correct but there is only one test being done and always at a fixed depth from the cube surface, which will obviously have some dubious effects

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