pɹıq ɥsɐɹʇ ǝɥʇ is a user on mastodon.social. You can follow them or interact with them if you have an account anywhere in the fediverse. If you don't, you can sign up here.

IMO one of the first steps when building tools and networks that aren't for-profit is to consider how the goal of profit (or perceived value) affects how people are encouraged to behave. Expected behavior is by and large informed by the pursuit of profit and perception of value because popular platforms are commercial.

For example, maximum "engagement" is always desirable to corporations. When your goals and desires are different, that shifts to the *quality* of interaction, at least partially along the scale, rather than sheer volume.

So it may seem counterintuitive to omit or modify expected features, but that's because the dynamics you want are different than what people have been conditioned to expect. Whether or not what they've been conditioned to expect is good for them, or even remotely sensible from the perspective "is this a good way to do things".

For instance, Twitter would never have CWs. CWs are counter to hyper-visibility, which is what maximizes engagement. That's bad for the individual user but it's good (in theory, from Twitter's perspective) because it keeps the sheer volume up. (People respond to things that upset them.) Putting random likes in your TL is potential engagement as well, because maybe you'll also like that thing! and retweet it! Never mind it's showing you the porn habits of others.

pɹıq ɥsɐɹʇ ǝɥʇ @Zero_Democracy

Malice, disconnect, the desire for social control, whatever. There's a point where platforms like Twitter, FB, etc shift into a set of goals that don't actually have anything to do with the quality of user experience. We get conditioned to those environments because they're what we use. This is a long and rambling way of saying imitation may be a form of flattery, but it shouldn't be the opening move when building alternatives.

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