the real tragedy of the effort towards better handling of digital Arabic text is that even our loftiest goals are a compromise. most systems can't even do the super basic A in the first image correctly. few can pull off B, allowing letters to stack and bend, preserving some of the flourish and nuance of the script. the second image -- which is still text! -- is just not on the table. it's the kind of thing we're leaving behind to exist on computers.
I've been made aware of a conlang called toki pona - with a rad heiroglyphic script
some of the art made with it is sick and now I'm trying to learn it
biggest change here was replacing sdl2 w/ something rustier, but some cocked angles n a bit of _l e r p i n g_ never hurt
it's sorta difficult to describe _why_ this is actually cool, but just trust me when I say it is :p
I don't know if I've linked you guys to Drivey before, but it's my 2018 WebGL port of a 2005 graphics demo:
been playing w/ the coroutine api in C++ and it's v slowly starting to sink in. it's _far_ more complicated and harder to understand than futures and generators in rust, but I'm getting there.
not a fan of the fact they unconditionally allocate, but being able to create symmetric coroutines is kinda neat I guess?
programmer of things | he/him | too much C++ | a lil' bit a Rust | not fun at parties | tools dev