I plopped my new game on itch.io, https://aaryte.itch.io/cave2d-game5, with a playthrough video and screenshots and stuff. So now you can just watch me play it, I guess? Its not even the trailer, it's the whole thing except the very end and some minor unexplored bits.
That egg-smashing level song sounds weirdly similar to the random music generated by http://cave2d.com/test37/
I wonder if the Necromancer music, and the tree glitter, is constrained runtime randomness, not fully pre-generated.
The aesthetic of the Bill Williams's Atari 800 game "Necromancer" haunts me. The glittering leaves, the reaching hands, the steady growth of the roots, and the level-shaking crash when a tree breaks through the floor to smash into the lower level. I wonder if I ever met Bill. He died young.
The big idea was to make the player steal weapons from the enemies. But I learned that enemy weapons and shots should be slow and telegraphed, to give players a chance to evade or put up shields, but player weapons should be fast as heck because that's more responsive and fun. Whenever I went back to game4 or game2 weapons I thought "dang, these feel way better".
i was just looking through saved videos for reference, and came across this absolute gem. this is so mesmerizing.
i never played boulder dash, but afaict this is a custom level set which revels in some of the messier, more simulationist side of it.
http://cave2d.com - Game 5
It's a basic cave combat game with veeeery slight puzzle parts. It's got local multiplayer, and keyboard and touch support. There's about 20 minutes worth of game play in there maybe?
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