I plopped my new game on itch.io, https://aaryte.itch.io/cave2d-game5, with a playthrough video and screenshots and stuff. So now you can just watch me play it, I guess? Its not even the trailer, it's the whole thing except the very end and some minor unexplored bits.
That egg-smashing level song sounds weirdly similar to the random music generated by http://cave2d.com/test37/
I wonder if the Necromancer music, and the tree glitter, is constrained runtime randomness, not fully pre-generated.
The aesthetic of the Bill Williams's Atari 800 game "Necromancer" haunts me. The glittering leaves, the reaching hands, the steady growth of the roots, and the level-shaking crash when a tree breaks through the floor to smash into the lower level. I wonder if I ever met Bill. He died young.
The big idea was to make the player steal weapons from the enemies. But I learned that enemy weapons and shots should be slow and telegraphed, to give players a chance to evade or put up shields, but player weapons should be fast as heck because that's more responsive and fun. Whenever I went back to game4 or game2 weapons I thought "dang, these feel way better".
i was just looking through saved videos for reference, and came across this absolute gem. this is so mesmerizing.
i never played boulder dash, but afaict this is a custom level set which revels in some of the messier, more simulationist side of it.
http://cave2d.com - Game 5
It's a basic cave combat game with veeeery slight puzzle parts. It's got local multiplayer, and keyboard and touch support. There's about 20 minutes worth of game play in there maybe?
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This crumbling beauty was in Oakland's Museum of Art and Digital Entertainment.
My ship couldn't move, and the enemy AI just flew around and blasted me. Some of the vertexes looked messed up, like the outline was made of smooshed wire. 8/10.
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