Alex boosted

Okay @Gargron, I'm loving the new one column mode!

It's one of those things I had no idea I needed until it was there.

Alex boosted

emacs religion 

Does anyone have any experience setting up DTLS for a client application?

Managed to get flutter up and running with emacs along with the dart LSP

Alex boosted

TIL: provides pseudo devices for TCP and UDP connections:

echo "hello" > /dev/udp/127.0.0.1/1337

or

exec 5<>/dev/tcp/www.google.com/80
echo -e "GET / HTTP/1.0\n" >&5
cat <&5

I'm baffled how I've never discovered that until today.

Alex boosted

Only on mastodon are you truly safe from bad actors

Really, we managed to get rid of Wil Wheaton AND William Shatner! No bad actors here

Trying out Tiny, a tiny (~700LOC) ces engine for lua by @bakpakin

The example is working great in

github.com/bakpakin/tiny-ecs

@mfiano thanks for organizing the lisp game jam!

Are we going to have a theme for the one in the fall?

Voting for the just closed! I scored second for both creativity and presentation!! 😄

Congratulations @technomancy and @luckystrike you're game was a run away hit. I absolutely LOVED it.

Great story and I must have listened to that soundtrack for at least two hours.

itch.io/jam/lisp-game-jam-2019

I've been listening to the music from "This is my Mech" by @technomancy and @luckystrike on repeat for the past 30 min.

Who knew the TIC80 could sound so good!?

technomancy.itch.io/this-is-my

Put the finishing touches on my submission.

Find the gears, make some friends but probably not.

For linux users I was unable to get an AppImage packaged tonight, but I have uploaded the .love file!

gitlab.com/alexjgriffith/falle

itch.io/jam/lisp-game-jam-2019

@technomancy

Are there any know issues with packaging json files in a love2d release?

When I run using love it is fine but when I package it I get the error

(love.filesystem.read "twohandspear.json")
-> "Could not open file twohandspear.json. Does not exist."

p.hagelb.org/love-release.sh

Chased a lot of dead ends this week. Learned a lot.

Working so far
- importing animations for aseprite
- map editor with parallax
- interaction between maps and character (i.e. collision)

What failed
- wrapping physics

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