Oh god I’m at the phase of the development cycle where I realise I can rework the design and make it a much better game and fix all the problems and that this is the loop I’ve been on for this thing since 2015.

Looking for more moderators for mastodon.social (paid), DM me if you are interested.

If I find someone I will reply to this toot, so if you find this much later than now please check it for replies before applying.

Example of it in action. Took maybe 2 minutes to make (I should really time that). Face down cards are only connected to the one card they are next to.

So my create a “dungeon” map using a set of playing cards algorithm is really good?!?

I mean good to the point the kids can do it and it creates interesting spaces. And the rules are pretty simple.

Hmm. More tags: Twin Peaks (2018), Upstream Color, The Matrix, Cixin Liu, Dune, squats, Phil Eklund, 2300 AD, Michael Brough, Universal Paperclips, Zak Smith, Three Moves Ahead, TF2 Pyro, Metal Gear Solid, data driven design, C, Apple, LaTeX.

So hi. I’ve been interested in game design for a while, released a couple of roguelikes, designed and/or developed two board games, was a small part of the games blog-o-sphere, founded a podcast which still going after 145 episodes, wrote a wiki on procedural generation, and the fact I can list everything I’ve done is because I’m doing all this part time.

Tags: Person of Interest, Banshee, Greg Egan, Camp Concentration, John Brunner, Chronicles of an Age of Darkness, Blake’s 7.

So a storage vendor just VNCed onto a SAN I’m troubleshooting using a standard password.

It’s ok. They won’t tell me the password so it’s “secure”.

How does anyone do development on the web instead of just floating around aimlessly trying to figure out what platform to use.

Time to fire up the C compiler.

I think I’m going to do a small game to experiment with procedural quests. I don’t think anyone does it quite right, but I’m not sure what the fix is.

This site feels OVERWHELMINGLY populated by men. Ladies, where you at?

I really like all the UI contrivances which are chrome. But this UI contrivance isn’t skeuomorphic and is important so it doesn’t work for me.

I completely loved Objects in Space right up to the point I rage wuit due to a UI issue.

You have to buy the goods for your contract once you accept the contract, on a separate console. I didn’t.

protip(?): if you add ".rss" to the end of your profile url, you get a feed of all your public and unlisted toots that you can then plug into ifttt in order to cross-post to birdsite, with links on every one to remind people that you're actually on a much better website. here's how it looks on mine.

Classic NMS busywork:
You get missions to kill animals. Killing animals gives you mordite. You can also fed animals, which gives you coprite. The only challenge here is avoiding being seen by sentinels while you’re killing animals.
My fixes:
Killing or feeding animals should give you the same resources which should have significant variation across animal species. Feeding is harder than killing, but a moral choice. Killing animals should also attract scavengers, which are more agggressive.

A dozen hours into No Man’s Sky NEXT and:
Yes, they’ve added a lot of stuff.
Yes, it’s version 1.0 of a lot of stuff which didn’t make sense prior to now.
No, it’s still just busywork. In fact, they’ve doubled down on the crafting system which makes it worse in many ways.
The only thing I feel like I’m seeing everything of at this stage is the number of bugs.

Kids bought a Cat’s Cradle set and asked for help with the instructions and now I should really let them have a go.

While all the game design and games review podcasts have stayed alive in my feed, all the indie developer podcasts from 5 years ago have stopped? Does anyone have suggestions as to what to listen to in this space?

I did my first sidecast for Clod of War on the roguelike Caves of Qud.

Have you ever wanted to explore a vast world of exotic wildlife, and discover tribes of sentient anthropomorphic mutants, investigate or battle with rogue cybernetic lifeforms, desperately survive a future decaying world or evolve into a new being, able to exploit selection pressure?


Hey everyone it's video "videodante" dante from twitter. it's me for real i don't use this account much but this is me. thanks for following

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