Amateur game developer.
Neon Sword is a voxel style Cyberpunk action RPG set within an 80's Synthwave influenced Quaid City.
now on #kickstarter
So hi. I’ve been interested in game design for a while, released a couple of roguelikes, designed and/or developed two board games, was a small part of the games blog-o-sphere, founded a podcast which still going after 145 episodes, wrote a wiki on procedural generation, and the fact I can list everything I’ve done is because I’m doing all this part time.
Tags: Person of Interest, Banshee, Greg Egan, Camp Concentration, John Brunner, Chronicles of an Age of Darkness, Blake’s 7.
protip(?): if you add ".rss" to the end of your profile url, you get a feed of all your public and unlisted toots that you can then plug into ifttt in order to cross-post to birdsite, with links on every one to remind people that you're actually on a much better website. here's how it looks on mine.
Classic NMS busywork:
You get missions to kill animals. Killing animals gives you mordite. You can also fed animals, which gives you coprite. The only challenge here is avoiding being seen by sentinels while you’re killing animals.
Killing or feeding animals should give you the same resources which should have significant variation across animal species. Feeding is harder than killing, but a moral choice. Killing animals should also attract scavengers, which are more agggressive.
A dozen hours into No Man’s Sky NEXT and:
Yes, they’ve added a lot of stuff.
Yes, it’s version 1.0 of a lot of stuff which didn’t make sense prior to now.
No, it’s still just busywork. In fact, they’ve doubled down on the crafting system which makes it worse in many ways.
The only thing I feel like I’m seeing everything of at this stage is the number of bugs.
I did my first sidecast for Clod of War on the roguelike Caves of Qud.
Have you ever wanted to explore a vast world of exotic wildlife, and discover tribes of sentient anthropomorphic mutants, investigate or battle with rogue cybernetic lifeforms, desperately survive a future decaying world or evolve into a new being, able to exploit selection pressure?
Amateur game developer.
Server run by the main developers of the project It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!