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I've made one of those daily word game things! But it's not just Wordle in a hat, it's a totally different puzzle and I'm really pleased with how it came out.

andrewt.net/puzzles/cell-tower

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@andrewt I really enjoyed this. Here’s my grid for #CellTower 1:

⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬇️⬜⬜⬜⬜
⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⏹➡️➡️⬇️⬜
➡️➡️➡️➡️➡️➡️➡️➡️➡️➡️⬆️⬜⬜➡️➡️

andrewt.net/puzzles/cell-tower

@andrewt Excellent.

Bookmarked.

#CellTower 1:

⬜⬜⬜⬜⬜⬜⬜⬜➡️⬇️⬜⬜⬜⬜⬜
⏹⏹➡️➡️➡️➡️➡️➡️⬆️➡️➡️➡️➡️➡️➡️

@andrewt This is really good! The colourful blobs are appealing, it takes seconds to learn the rules, and it's a moderate challenge.

Not sure about the results grid, it doesn't make immediate sense. Wouldn't a simple count of moves be enough?

Also, it says "Puzzles completed: 0%", when I've completed 1 of 1.

@y6nH @andrewt agreed, it's excellent! thank you Andrew for making this:)

but .. huey .. moderate!?

@teapot @andrewt I mean, I thought it was about the same difficulty as Wordle, though without the move limit.

@y6nH @andrewt Yeah, maybe I was just unlucky and got stuck on this one, it happens lol

@y6nH @andrewt

also now i've completed it i think that though the results grid is not immediately intuitive i do like that it is a detailed fingerprint of my efforts over the last hour

@teapot @y6nH Yeah, it took a while for me to work out a way to encode a game in emoji without just giving away the answer but I'm glad I stuck with the problem because I'm really enjoying seeing them now

@y6nH oh, not sure, I'll have a look but my guess is it's not counting today? It's logging the win though so it must just be the number display that's wrong

@y6nH This should be fixed now, or at least, when the cache fairies bring you the new code. It was just the display so your old wins will still count

@andrewt
Looks nice, but it is too difficult for me, not knowing many of the words.

@peter Yeah, I've tried to limit it to reasonably common words but anyone playing in a second language is still going to be at a disadvantage.

@andrewt
Was introduced to this with today's puzzle (puzzle 4) and it took me ages, then went to puzzle 1 and flew through it ;P

Maybe I'd have done it the other way around if I knew how varying the difficulty could be...
Any chance of showing a difficulty stat for each puzzle?

Something like a combination of the number of possible incorrect words & length of the correct words, tweaked into maybe a 5 star or out-of-10 rating to avoid providing enough detail that you could use it to help solve?

@ddm Interesting. I wonder how accurate such a model could be without waiting to see how hard all the puzzles are. Today's does seem to be pushing people a lot harder than the last few but I genuinely don't know if I can realistically predict that before letting people play it.

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