@andrewt This is really good! The colourful blobs are appealing, it takes seconds to learn the rules, and it's a moderate challenge.
Not sure about the results grid, it doesn't make immediate sense. Wouldn't a simple count of moves be enough?
Also, it says "Puzzles completed: 0%", when I've completed 1 of 1.
@y6nH oh, not sure, I'll have a look but my guess is it's not counting today? It's logging the win though so it must just be the number display that's wrong
@y6nH This should be fixed now, or at least, when the cache fairies bring you the new code. It was just the display so your old wins will still count
@peter Yeah, I've tried to limit it to reasonably common words but anyone playing in a second language is still going to be at a disadvantage.
Was introduced to this with today's puzzle (puzzle 4) and it took me ages, then went to puzzle 1 and flew through it ;P
Maybe I'd have done it the other way around if I knew how varying the difficulty could be...
Any chance of showing a difficulty stat for each puzzle?
Something like a combination of the number of possible incorrect words & length of the correct words, tweaked into maybe a 5 star or out-of-10 rating to avoid providing enough detail that you could use it to help solve?
@ddm Interesting. I wonder how accurate such a model could be without waiting to see how hard all the puzzles are. Today's does seem to be pushing people a lot harder than the last few but I genuinely don't know if I can realistically predict that before letting people play it.
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