Not to be all PROMOTIONAL or anything, but if you like video games and you can stand my loop-de-loop wordsmithing then I have been working on my VG analysis stuff all over again. Wrote this today about Final Fantasy XV and how it creates empathy and experience through its pacing tricks:
EXCLUSIVE shots from today's necromancy #tabletop test. Combat this time, hence the chalk outlines. Wound system works pretty well as long as the GM keeps it descriptive.
Just going to do a tiny little bit of research on what volcanic ash and lava do to buildings for this #tabletop content. Oh I probably also need to know about the fluid dynamics so I can tell how it will look.
Oh, I probably also need to know about how long it takes for plants to grow in cooled volcanic soil/rock.
Oh I also need to know what plants appear in this part of the world.
How much world/narrative material do you like to be given when picking up a new #tabletop game? The absolute bare minimum, buckets of informative prose? Do you like it to only come up as necessary for other sections, like character creation? Or should it also get its own chapter?
Would you could you, on a table?
Blade MCU Pitch
2020, Doctor Strange has his sequel and he does whatever magic nonsense he wants. In the post-credits scene, he is attacked by sinister fanged humanoids, they get the upper hand even as Strange hurls spectral daggers, then PLOOF, they disintegrate. Snipes appears in silhouette in the doorway.
"Looks like you need a better Blade, Doctor." METAL MUSIC PLAYS. BLADE 2022.
Then in his film we see him training a younger daywalker to fight alongside him. DO IT.
Ask me about Metal Gear. I'm so lonely oh god. I do TTRPG games/content and write about video games.
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