espen aarseth has no time for your "interactive" garbage, get out of here with that stuff
a lot of emphasis in the literature about the raw topology of hypertexts and their surface-level textual features, need to find writing on a possible taxonomy of how lexia bind to the semantics of narrative structure (sorta like how theta roles and verb frames in linguistics bind the semantics of the sentence to the syntax) (this is especially important in contemporary twine games where i feel like links/edges conflate movement through space, branching plots, asides and elaborations, etc)
this dovetails straight with a point I was trying to make earlier. If you are stuck on describing a system or technology instead of *what people do* and *how people interact* you are stuck describing a car's tires instead of an epic summer roadtrip.
This isn't just about marketing, it's about having the right perspective for decisionmaking.
I wrote a little poem exemplifying this: failure to focus on the person instead of the thing and its inventors.
@aparrish maybe he's just not a fan of Zork or any of Infocom's interactive fiction?
@aparrish wait, how do you cite toots again
@aparrish I love that title! I barely understood the words in your first post in this thread, but I think I got the gist of it related to the semantic meaning of hypertext. I need to study more linguistics. 😀
@aparrish I understand just enough to get that this is very interesting! But I don't know near enough to understand what's going on or what one might learn through this.
So much to learn, so little time!
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