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Replacing a shell script with a C program Show more

Replacing a shell script with a C program Show more

development rant Show more

development rant Show more

So, I took my wizard mugshot, made a 16x32 front-faced sprite, and then went head and made my first ever — Still a long way to go and learn how to make the best use possible to but it already feels like I am already learning new things. Probably next I'll try making a side-facing walking loop for the same character.

mastodon.social/media/-u8Rcoqk

Ouch, I keep forgetting to put half an hour every other day to do some pixel art. Maybe next I'll try to turn the wizard I did last into two 16x16 tiles to make a classic 16x32 character sprite as seen in countless RPGs 🤔

It's unbelievable that I have known about AdventureGamers.com for 20 years, yet I never got to add its RSS feed to my news reader. Until now.

"Everything we do to make it harder to create a website or edit a web page, and harder to learn to code by viewing source, promotes that consumerist vision of the web.

Pretending that one needs a team of professionals to put simple articles online will become a self-fulfilling prophecy. Overcomplicating the web means lifting up the ladder that used to make it possible for people to teach themselves and surprise everyone with unexpected new ideas."

idlewords.com/talks/website_obesity.htm

#web

C++ template progamming Show more

#developerhole Show more

On a completely different note, I am starting to learn to make with focusing on very low-resolution images. The idea is to have technical limitations like the developers and graphics artists had in the times of 8-bit games.

This is a small text-in-a-plate which could have been a company logo for a game. Well, technically it has more than 4 colours, but you get the idea 😜

Please bear with me while I 🙏

mastodon.social/media/fg1VBtMN

It was cute for a while to be using a desktop environment which takes the baton of the GNOME 2.x user experience and keeps it alive in 2018. If works fine if you don't have a HiDPI monitor. The team is doing an interesting job, but for a similar UX that does work better (with its own set of HiDPI glitches) I would rather use the Budgie desktop + modern GNOME applications.

Well.. There is HiDPI support indeed in 1.20, but it's a bit hit and miss: many of the applets in the panel come with their host of glitches, and the window-manager decorations remain conspicuously unscaled. The systray in particular jitters in-place by itself and has good chances of producing seizures.

mastodon.social/media/AfOEupP6

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