So... I've been building this...
4 Bits per pixel. 32 bits per 8x8 cell (Allows 16 colours in each cell, blended from 3 of the 8 primary colours)
Also 512 sprites (again with the same 3 of 8 blend, but any of those colours can also be alpha'd)
Yes, attribute clash is back with a vengeance.
Quite a difference from my office window compared to earlier in the week. Not living out Blade Runner any more
Eerie and yellow https://mastodon.social/media/72lTRjhE-V3C9Y8Q9_g
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