Yays! bodge-canvas and trivial-gamekit received support for OpenGL 2.1 contexts, meaning almost everyone in CL world now has cross-platform access to hardware-accelerated vector graphics. I'm thinking about possibility of using bodge-canvas as a rendering backend for McCLIM and replacing bodge-ui (nuklear based) with it.

@borodust Looking forward to it. Would definitely use, since I've been planning on experimenting with McClim.

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