@natecull wow, what is that one with the green wireframe hallways called? it brings up a really vivid sense impression and i'm almost sure i can remember it in blue lcd monochrome on a zenith laptop with a pacman ghost rushing at me too fast to avoid because the cpu was way faster than it'd been written for and there wasn't a turbo button to slow it down, but maybe i am confusing two different games...
@brennen I think I know the one you mean, though! A PC '3D Pacman' game.
I remember it being really, really hard because you never knew where the ghosts were.
@natecull yeah, that's totally it. i found it in a GAMES directory that came with my dad's work machine in about 1987.
other highlights: an unplayably fast version of q*bert, an unplayably fast version of defender, a roulette implementation, some card games i didn't understand, and an incredibly primitive version of softporn that blew my tiny mind even though it mostly didn't work.
@brennen I don't understand how humans even played regular Defender. That was one heck of a tough game.
I remember writing a Microsoft Compiled BASIC game circa 1987 loosely influenced by Choplifter and Scramble - it scrolled a (very minimal) ground and had about four software sprites, because that was all I could get to work with a 4.77 Mhz processor.
Then we got a 286 with Turbo button and whoops, the entire game was unplayably fast. :(
Disk lost to time, now. Probably just as well.
@brennen It's RATRUN on Commodore Pet, from CURSOR Magazine. 1979. Character line graphics for the win!
https://www.youtube.com/watch?v=Bk0iuJ4DgQE