hey if you're around mastodon.social and you still follow me here, I've moved to tooting from @bruno
Emily is Away Too is coming out later this month, so here's my review of the original one: https://medium.com/mammon-machine-zeal/emily-is-away-a-review-4e609247ca91
New blog post: On building UI for parserless parser games: http://segue.pw/2017/05/06/parserless-parser/
New blog post: on using Inform 7 for experiments and prototyping: http://segue.pw/2017/05/05/inform-prototyping/
Oh, and if you like small weird text games, video games writing aimed more at a theory/craft aspect that you won't see on player-oriented games websites, and me being able to afford Magic cards, you should check out my Patreon: https://www.patreon.com/brunodias
New blog post: A Don't Mind My Apocalypse Head Postmortem; or: Designing a Parser Game Around Specific Interaction, Multiple Endings, and Protagonist Interiority
Also, reminder to follow me on my new account @bruno
The sky was the colour of a television tuned to a dead channel: Covered in advertising.
Also, reminder to follow me on my new account @bruno
So that Ian Bogost piece on the Atlantic got me digging up my box of old PC Prospect magazines from the 90s (Remember that? You probably don't; it only ran for two years). I distinctly recalled a piece that was very similar, which ran in a 1992 issue.
I managed to get in touch with the author through a mutual friend, and he gave me permission to post it online (for the first time too, I think). I just finished transcribing it and putting it up on Medium.
It's called "Videogames Are Better Without Mechanics." You've probably never heard of the author; he quit games writing (and, it seems, journalism entirely) sometime in 1993. Anyway here's the Medium link: https://medium.com/@NotBrunoAgain/videogames-are-better-without-mechanics-25061fa734d7
Brief reminder to current followers - I have moved this account to @bruno
In all seriousness I annotated the Ian Bogost piece extensively because my time has no value: https://genius.it/www.theatlantic.com/technology/archive/2017/04/video-games-stories/524148?filter=annotator:BrunoDias
Also, this account has moved to @bruno
this is just to say
that I moved
my account to @bruno
Hey, reminder that this account is moving to @bruno
1. Content warnings, I maintain, are equivalent to lowering your voice; to letting people self-select into the audience for whatever you're saying.
2. Phrasing it as "put a content warning on politics" is appreciably a really bad way of saying the various different things people meant by that.
3. Lowering your voice is sometimes the polite thing to do; asking someone to lower their voice is often a repressive thing to do.
It's hard to tell, without perspective and historical precedent, whether something is dying or... hatching.
.social has become too loud so I'm moving to @bruno, where the good-ass posting is expected to continue
Hey #POC #QPOC #QWOC #WOC on Mastodon I wanna talk to you!
I'm Tiara, queer immigrant woman of colour currently based in Australia. A huge chunk of my Mastodon presence right now is about race on Mastodon (or complaining about coder bros) but beyond that I'm also interested in arts, writing, games, performance, travel, intersectionality, liminality, and signing up for anything interesting.
Come say hi :D