I am never, ever going to finish Planescape: Torment. Like I honestly don't care how well-regarded the story is if you're going to pause it every two minutes to have random street thugs attack me, forcing an intensely dull combat sequence that still threatens to interrupt the plot even more when I die in it.
@brunodias So, bought this sucker day one, back in in the day. Most folk who did so were playing the stat/combat game a bit different from the full WIS/INT and distribute the rest of today, preferred playstyle. My first run was as a dumb warrior, which sort of fit, up until a point.
@chainlinkspiral I mean I'm happy enough to play the game on very easy and make combat trivial, it's the interruption and padding that I mind, more than the difficulty
@brunodias have you ever played the original Zork (Pre infocom) compared to Zork I (infocom)?
Zork was a devilish game. Zork I was downright friendly by comparison, and even that is worlds more fiendish than than anything that's out today.
The idea of the day seemed to be "make the game as tedious as possible so people feel like they are getting their money's worth."
I need more games.
@brunodias 👍 i'm with you on this one.
You rarely can die in P:T, so for any battle you usually risk to repeat a five-minute walk if you lose, so you have to win in a ten minute turn-based hell.
@brunodias you are braver than I, I loaded up the menu, tried to go through the starter dungeon, couldn't handle the UI and put it down foreverrrr
@cwylo I got the enhanced edition which makes it non-painful to run, but it's still not the best UX
@brunodias Ahhh, might be it. To be honest, I'd much rather just read a script of the dialogue at this point as a choose-your-own instead of grappling with its combat, which I understand is broken as hell anyway? #letmeskipcombat #easymodewasmadeforme
@cwylo The enhanced edition also has easy mode, but it's still very tedious, especially when there are random hostile "thug" enemies that just spawn in city areas and attack you
Like, this was built for an era where this kind of padding was considered "value" and not "disrespect for the player's time"